
Fusion tops out (in select conditions) at 20 FPS as well, with 15 FPS being the minimum. I assume that's on a flash cart, so it seems I was a bit off with my Fusion speed comments. Missed the frame counter on Tiido's screenshot above.
WOLFENSTEIN 3D SEGA GENESIS SOFTWARE
(or 512kB+128kB in dual bank word RAM mode -which you can't use with the ASIC but is good for pure software rendering since you can flip banks and avoid word RAM contention between main and sub CPU) (software rendered stuff in Fusion seems to rum closer to a 10 MHz overclock than stock MD, though not quite as fast as 12 MHz tends to run on real hardware)Īnd as I mentioned in the other threads, the fact this works in just 247 kB also has interesting implications for Sega CD software rendering (let alone games actually using the ASIC) working within its 512kB+256kB memory limits. This is more noticeable in fusion, since it jumps above 15 FPS a fair bit more often. It also seems to be fillrate bottlenecked rather than computationally bottlenecked given it runs faster in zoomed out wide open areas than closed-in ones (runs slower when against a single wall). The current demo is only 247 kB, which implies it's not consuming tons of ROM space with large precalculated tables and similar memory-intensive CPU-time saving tricks. I wonder if you will end surpasing what Tectoy did with DukeNukem3D.I think he already has, at least in some respects.
WOLFENSTEIN 3D SEGA GENESIS UPDATE
Very soon I will post an update of my demo.Ģ56 x 144 "Test demo version" (Apr 14, 2017):

Right now i'm working on the pushable walls, the player's hand/weapon and some other things (objects?). Here is a video of the demo (uploaded on aug 21, 2013): Mostly is based on the source code of wolfenstein 3d for PC.

This is a demo of wolfenstein for sega genesis written in asm that I've been working for about a year.
